
A few will take advantage of a larger container, others extend theirs at times and will need larger containers than created by default.
Save manager homebrew save location zip#
zip to the end of your file name will force zip regardless of whether it's enabled or not. Delete All Save Data deletes all save data for the selected user.Create All Save Data creates save data for every title on your system for the selected user.This information can be found under information for a cache save when being exported. Cache saves require a cache index number to be created.This is for games that search for other saves to unlock extra content. These are to create save data for games not currently on the system. SVI files located in JKSV/svi will also be loaded and added to this list.Create save data opens a list of games found on your switch and will allow to create save data for them without needing to start the games.Dump All for dumps all of the saves for the highlighted user.X opens the sub menu of options for the currently highlighted user:.A Selects the currently highlighted user and allows you to browse their titles.I am extremely picky and only release when I am satisfied and sure things work 100% as expected. NOTE: Some features may require building JKSV from source. The romfs of the app should appear in the browser along with your SD on the right. Open JKSV and press minus and select Mount Process RomFS. Hold R while opening a game or applet with Atmosphere so the homebrew menu loads.Mount and open RomFS of process the homebrew menu takes over (if launched as NRO).Normally used when the terminated process makes JKSV unable to rescan titles without the Switch crashing. Allowing you to dump normally unopenable system archives. Ability to remove downloaded firmware updates from NAND.Writing to and deleting are disabled unless enabled like system save data. Only copying to SD and file properties work on BIS partitions.BIS Storage is opened inside a basic filebrowser.Open and explore bis storage partitions via the Extras menu.Display stats and information about the game/save: Play time, launch count, title ID (TID), save ID(SID)/name of save file on user nand partition, etc.Reset save data as if the game was never launched.Extend save data containers to any size the user wants or automatically if the save cannot fit into the current one.They will appear in the save creation menus with the rest. Placing them in JKSV/svi will load them as if they are any other game on your switch. SVI files are simply the title ID, NACP, and icon packed into a file.For games that detect other game saves to unlock content. Export and use SVI files to create save data for titles not installed on your system.For example, if you insert a game card while JKSV is open, rescanning will load and add it to the save creation menu(s). Titles can be rescanned from the Extras menu.Create save data so the user no longer needs to boot games to import saves.
Save manager homebrew save location download#
Upload and download save backups to Google Drive if it is configured.Export save data to folders like the orignal or compressed zip files to save space.Processes can be terminated from the Extras menu allowing you to open even more of these and explore more.Dumping this data is always enabled, but writing back needs to be enabled from the options menu.Dump and restore device saves shared by all users (Games such as Animal Crossing).Despite not originally wanting to take it too far, I continued working on it for fun when I can. This started as a simple, straight port of my 3DS save manager I publicly released in 2016.
